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Game Character Creation with Blender and Unity

2012 - Sybex

320 p.

sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills. [Publisher's Text]

406239 characters.