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Green Education: Plants for Fun and Games

2019 - New India Publishing Agency

218 p.

In earlier times, children frequently engaged in outdoor games that utilized natural resources such as plant components (fruits, flowers, leaves, seeds, stems, etc.). These activities were deeply ingrained in the natural world. However, with the dwindling of open spaces and playgrounds, contemporary children often spend their leisure time with electronic devices like computers, mobile phones, and video games. This shift has resulted in the loss of indigenous knowledge related to playing in nature and has negatively impacted their social attitudes. To address this issue, the authors conducted a comprehensive survey of rural and tribal communities and documented 90 plant species, along with their fruits, flowers, leaves, seeds, stems, etc., that were traditionally used for entertainment and educational purposes. The book includes pictures, diagrams, and photographs to provide a visual aid for readers, especially plant enthusiasts and environmentalists.lisher's text]

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