ID: 6355575
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Video Games and New Generations. Analysis of Perceptions, Uses and Consumption Among Children and Young People
247-269 p.
children and young people. In this context, foundations are offered for developing educational strategies that utilize video games as effective tools for positive learning and development. [Publisher's Text]
33035 characters.
Is part of
Primary school as a playful space : Theories and Practices in an International Perspective-
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